Nike CEO Mark Parker has revealed that FuelBand is not dead, but admitted that the apparel giant will focus more on software.

Speaking to CNBC, Parker said that the company's "digital sport" will be integrated into a wider selection of Nike products and through new partnerships.


"You're going to see digital being more and more integrated into other products that we have," Parker explained.

"Our goal is to actually increase the number of users, those who can actually experience Fuel and the Fuel system that we have, as well as other applications, so you're going to continue to see us commit to this area, to focus on expanding the reach."

He continued: "We are focusing more on the software side of the experience, I think we will be a part of wearables going forward, it will be integrated into other products that we create and then we'll look at expanding our partnerships to create more reach for the Nike Fuel system."

Nike hopes to increase its current 30 million FuelBand user count to around 100 million, Parker added.

When asked about Nike's ties with Apple, Parker refused to give specific details but acknowledged speculation.

"I will just say that the relationship between Nike and Apple will continue and I am personally, as we all are at Nike, excited of what's to come."

Last week Nike denied that it would cease to produce technology-focused fitness hardware but said there will be a "small number" of layoffs.


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Microsoft has today (April 25) completed its acquisition of Nokia's devices and services business.

Last September it was revealed that the PC maker had paid £4.6bn for "substantially all" of the Nordic company's phone business and patents.

Following the conclusion of the deal, Microsoft will use its newly-acquired assets to increase its presence in the developing markets.

"The vast majority of people do not have, nor will they ever have a personal computer. They haven't been exposed to Windows or Office, or anything like that, and in their lives it's unlikely that they will," said Microsoft Devices executive VP Stephen Elop.

"And yet through the mobile phone business we have an opportunity to introduce what we like to call the next billion people, the next billion people to connect to the Internet, to Microsoft, because they'll have an opportunity perhaps to have a first Skype experience, or a first experience with Bing, as an example.

"There are literally billions of people who can be exposed to Microsoft for the very first time."

However, Microsoft will continue to develop the kind of high-end Windows Phone devices that have become synonymous with Nokia.

The firm's Design Group chief Stuart Ashmun said: "We think about size and weight and ergonomics and the craftsmanship of a phone, as does Nokia. How does it feel in your hand? How robust is it?

"There are thousands of considerations that go into these products that are not apparent or visually identifiable to the end customer. This is another area where we're finding that there's a lot of commonality in the approach."

The move signals an end to Nokia's days as an independent phone manufacturer.


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Apple reportedly makes almost $10,000 per second, $2,231 of which is profit.

A live graph created by mobile payment company WorldPay Zinc (via HUH) has revealed how much revenue and profit the world's biggest tech firms earn.

Apple's bitter rival Samsung pulls in higher revenue of $12,952 a second, but only $1,722 of this is believed to be profit.

Other companies featured on the graph include Facebook, Twitter, Sony, LinkedIn, Amazon, Google, Microsoft and HP.

Twitter was the only firm said to be running at a loss, with revenue of $40 per second and profit of -$39.

Apple announced its second-quarter financial results earlier this week, reporting earnings of $10.2 billion, or $11.62 per share, on $45.6bn in revenue.


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Spotify has taken down an album of silence, claiming that the record breaches its terms and conditions.

US band Vulfpeck encouraged fans to stream fourth album Sleepify - ten tracks of absolute silence - overnight as they slept, aiming to use the royalties to tour without having to charge admission.

However, the band announced on their Facebook page: "Feeling #hurt. Spotify has RESPECTFULLY asked us to remove Sleepify."

In response, Vulfpeck went on to post a three-track EP on Spotify called Official Statement.

The first track, '#Hurt', includes a message from the band's keyboardist and drummer saying: "About 5 minutes ago I received an email from Spotify.

"The gist of it was that, while they enjoy Sleepify and thought it was funny and clever, it violated their terms of content. So I don't know what's going to happen with it - it's very uncertain at the moment.

"And in light of that uncertainly I want to take 30 seconds silence to ponder the uncertainty."

The message is followed by, '#Reflect' consisting of 31 seconds of silence, and 'Parted Sea (Strong Pesach)', an instrumental keyboard track.

Last year, Spotify revealed that it pays musicians on average $0.007 per play.

The streaming site also disclosed that it has paid over $1 billion in royalties since launching in 2008.

Radiohead's Thom Yorke removed his Atoms For Peace material from Spotify last year, describing the service as "the last desperate fart of a dying corpse".


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Apple CEO Tim Cook has teased the potential for new product categories but remained coy over exact plans.

Speaking to The Wall Street Journal, Cook said the iPhone maker was "closer than it's ever been" to branching out, but revealed Apple could go beyond new hardware.

Apple has been long-rumoured to launch its own television set and iWatch, but Cook criticised the current batch of products for rushing into the market.

"You want to take the time to get it right," he explained. "Our objective has never been to be first. It's to be the best. To do things really well, it takes time. You can see a lot of products that have been brought to market where the thinking isn't really deep and, as a consequence, these things don't do very well.

"We don't do very many things so we spend a lot of time on every detail and that part of Apple isn't changing. It's the way we've operated for years and it's the way we still operate. I feel great about what we've got coming, really great, and it's closer than it's ever been."

However, Cook added that Apple's recent financial results for the second quarter of 2014 show that existing products are still performing.

"The current product line can do amazingly well. New things will only make it better."

Cook also discussed mobile payments, adding: "I think it's a really interesting area. We have almost 800 million iTunes accounts and the majority of those have credit cards behind them.

"We already have people using Touch ID to buy things across our store, so it's an area of interest to us. And it's an area where nobody has figured it out yet. I realise that there are some companies ..... (article cut to save bandwidth)

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Facebook has announced its first-quarter 2014 results, claiming to have reached 1.28 billion monthly active users and more than 1 billion monthly active mobile users during the period in question.

The figures indicate that the social network has exceeded the 1 billion milestone on mobile for the first time, having reached 945 million users in the final quarter of 2013.

The company's revenue reached $2.5 billion (£1.49bn) with earnings per share of 34 cents during the quarter, a considerable increase on the $1.45 billion (£0.86bn) in revenue and earnings of 9 cents per share it reported one year ago.

Facebook claims that it brings in $5.18 (£3.09) per user in annual advertising revenue, with mobile ad sales spiking at 82% to $2.27 billion (£1.35bn), helping it beat analysts' revenue expectations.

"Facebook's business is strong and growing, and this quarter was a great start to 2014," said founder and chief executive Mark Zuckerberg.
"We've made some long-term bets on the future while staying focused on executing and improving our core products and business. We're in a great position to continue making progress towards our mission."

Facebook is expected to maintain its focus on mobile going forward, with the firm rumoured to be developing its own suite of standalone apps.


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Virtuix's Omni VR Treadmill has benefited from a seed investment of $3 million.

The sum will be added to the $1.1 million the virtual reality accessory raised during its Kickstarter funding campaign.

"We believe Virtuix's virtual reality technology will not only disrupt the immersive gaming landscape but will enable even more useful, personal and entertaining experiences in areas beyond gaming," said investor Tekton Ventures.

The Omni VR Treadmill is intended for use in conjunction with a virtual reality headset, such as Oculus Rift, enabling users to move, run and jump around a 3D environment.

There are signs that virtual reality is crossing over into the mainstream, with Facebook announcing last month that it is buying the company behind Oculus Rift in a deal worth $2 billion.

The Virtuix's Omni VR Treadmill will be released in September priced at $499.

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Metal Gear Solid 5: Ground Zeroes has shipped more than 1 million copies, publisher Konami has announced.

The figure refers to the amount of units that have been sent to retailers, rather than copies sold, and thus excludes digital downloads.

The studio also revealed that the 'Deja vu' and 'Jamais Vu' DLC missions are going multi-platform via a free update. The former was previously exclusive to PlayStation consoles, and the latter was Xbox-only at launch.

Casting players as a low-polygon version of Snake, 'Deja vu' is based on events from the original Metal Gear Solid, while 'Jamais Vu' stars the cyborg ninja Raiden.

Konami also confirmed that a patch for the game is in development, but did not reveal when it is likely to be rolled out.

Metal Gear Solid 5: Ground Zeroes is available now for PS3, PS4, Xbox 360 and Xbox One.

It serves as a prequel to Metal Gear Solid 5: The Phantom Pain, which is not expected to be released until 2015.


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Sales of Thomas Was Alone have exceeded one million, Mike Bithell has revealed.

The figure is mostly accumulated from bundles, discounts and promotions, according to the developer.

"ummm.. so... yeah.. Thomas Was Alone has now sold over one million copies," Bithell said on Twitter, "not bad for a crappy little flash game."

He added: "bulk of those sales were in bundles / discounts / promotions. So stop your 1mil x $10 maths right now."

Originally released in October 2010 as a Flash-based browser game, Thomas Was Alone is available on PC, Mac, Linux, PlayStation 3 and PlayStation Vita.

The title is featured in the latest Humble Weekly Sale.


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GameStop is planning to close at least 120 traditional video game outlets as part of plans to increase its presence in the tech market.

The plans were outlined by GameStop CEO Paul Raines during a presentation to investors (via GamesIndustry International).

Dubbed GameStop 3.0, the company plans to "aggressively expand its footprint into gaming-adjacent tech fields".

The company will begin to focus on mobile and Apple products, as it closes 120 video game outlets in favour of stores that sell tech goods.

GameStop is planning to open between 200 and 250 Spring Mobile stores, as well as another 20-25 Simply Mac stores and upwards of 150 Cricket wireless locations.

GameStop operates an estimated 6,500 traditional gaming stores worldwide.

Earlier this year, the company's share prices took a hit after Sony announced cloud gaming service PlayStation Now.

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